// ------------------------------------------------------ Naming ------------------------------------------------------
Name ADF-01 Falken
ShortName ZOE
ItemID 7468
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Faruken
Model monolith.Falken
Texture SkinFaruken
//Third Person Camera Distance
CameraDistance 14.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 6.2
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 6
TurnRightSpeed 6
//Pitch modifiers
LookUpSpeed 6
LookDownSpeed 6
//Roll modifiers
RollLeftSpeed 6
RollRightSpeed 6
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 3
WheelPosition 0 -20 -15 -35
WheelPosition 1 -20 -15 35
WheelPosition 2 23 -15 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 tail SMP_Part_Propeller_TurbineJet
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 15
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 70 15 0 core TLS
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 0
MissileSlots 4
AllowAllAmmo True
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 90 30 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 15
PropSound Jetsy
PropSoundLength 25
ShootSoundPrimary TLS
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 SMP_Part_Cockpit_Jet 8 SMP_Part_Mat_Armor_Aluminium 2 SMP_Part_Misc_Computer
AddRecipeParts coreWheel 2 SMP_Part_Wheel_Plane
AddRecipeParts nose 1 SMP_Part_Nose_Plane 6 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts rightWing 1 SMP_Part_Wing_Jet 4 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts leftWing 1 SMP_Part_Wing_Jet 4 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts tail 1 SMP_Part_Tail_Jet 5 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts tailWheel 1 SMP_Part_Wheel_Plane
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 12 red
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 350 8 25 -9 240 20 18
SetupPart tail 280 -88 15 -50 96 27 100
SetupPart leftWing 200 -10 18 9 32 11 95
SetupPart coreWheel 9000 62 -10 -3 8 20 6
SetupPart rightWingWheel 50 -16 -10 -30 12 19 3
SetupPart rightWing 200 -10 18 -104 32 11 95
SetupPart leftWingWheel 50 -16 -10 27 12 19 3
BulletDetection 10
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 nose
CollisionPoint 90 15 0 nose
//Tail
CollisionPoint -60 15 0 tail
ModelScale 1.0